Got stuck on what i hope is a simple problem..
What I want is:
Player overlaps selected Sprite = Player speed (bullet) increases by 5 pixels.
It should gain an other 5 pixels in speed on the next overlap, and so on.
Currently the closest thing to this I can think up is to have a variable check on overlaps and set speeds to
- * variable=1"overlap"`=Player set bullet speed 100
* variable=2"overlap"`=Player set speed 105
* variable=3"overlap"`=Player set speed 110
* variable=3"overlap"`=Player set speed 115
Acceleration increases speed ofc, but it keeps accelerating after the overlap as well, which breaks things.
Feel free to dummy it down a bit if you have an advanced answer.
I have no idea what I'm doing usually.
Your's truly, Miss Insomnia..