Different animations on a sprite can have their own collision boxes. I have sprites with Click/Drag with an "EditMode" animation that has a big collision box, and a "RunTime" collision box that is smaller.boolean2013-01-07 17:21:51
[QUOTE=andreyin] Create invisible boxes and shape them however you want, then use the PIN object to pin them to your main object. Should work, I think..[/QUOTE] Nice idea! I will try it! (however I broke the sprite into small ones and worked too, more work but worked) Thanks to all!