For each Player:
Player 'SpriteID' equal to 0: Player - Spawn Object Sprite5
Player - Set 'SpriteID' to Sprite5.UID
Sprite5 Unique ID is
Player.Value('SpriteID'): Sprite5 - Set XY to player.XY
it spawns one Sprite5 for every Player in layout, but one of them keeps spawning Sprite5's every tick. Also, Sprite5's spawned through the editor dissapear, so i guess that it's affecting every Sprite5, not only the spawned ones
What i want to do is to spawn one Sprite5 for every Player, then set Player.SpriteID = Sprite5.UID, and move all the Sprite5 to the corresponding Player in every tick.
i'm probably doing everything wrong :P can you help me?
sorry for my bad english