[SOLVED] Player getting stuck on slanted walls (top down)

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Post » Fri Jan 27, 2017 6:33 am

For a top down game, my player can walk around. There are solid walls that include angled walls. Since the collision for the walls are angled (stairstep), how do I prevent my player from getting stuck when running along the edge of an angled wall? I want him to easily run along any wall whether it's straight or angled.
Last edited by jook00 on Sat Jan 28, 2017 3:33 am, edited 1 time in total.
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Post » Fri Jan 27, 2017 9:00 am

Just make the collisions on the angled part like a slope.
(I under stand this picture isn't top down, but the same concept can be applied)

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Post » Sat Jan 28, 2017 3:29 am

@BenWilson I tried that and the angled collisions still prevent the player from sliding against it smoothly. I guess because when you zoom in on the angled collision, its like stairs. Image
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Post » Sat Jan 28, 2017 3:32 am

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