[Solved] RPG Games and the Overlapping issues

Get help using Construct 2

Post » Thu Feb 14, 2013 8:46 pm

Nevermind - I missed the For Each (Ordered) and was doing just For Each.

But just for people who are unfamiliar with Construct 2, I figured I'd at least post the exact code:

System Event (For Each (ordered) <yourspritename> Order by <yourspritename>.Y, descending.
Sprite Event (compare Y) if Sprite.Y < Player.Y
Sprite Event Is on Screen

Action Sprite Event Move to top layer

Hope that helps anyone else that was confused.

Steve
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Post » Thu Feb 14, 2013 9:32 pm

@ome6a1717 If you get a chance can you update the original post with the solution and mark the thread subject with [Resolved] so that others can find the answer more quickly?

Thanks!
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Post » Fri Feb 15, 2013 12:05 am

Hey BluePhaze,

I actually did not create this post - just found it by searching, so I don't think I'm able to set it to [Resolved].

Steve
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Post » Fri Feb 15, 2013 12:56 am

Sorry, my mistake!
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