[SOLVED] Split Screen

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Post » Tue Sep 03, 2013 10:02 pm

@Yann
I've see you've defined a "parallaxe" global variable, but didn't use it, is it suppose to overcome the parralax issue when defining the layer?
You've missed some implementation? because I saw no action was using it.

Thanks!
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Post » Wed Sep 04, 2013 7:01 am

@oronbz
This capx is very old. At that time you couldn't retrieve the parallaxe value of layers at runtime, so I had to put the values somewhere.
Now, you don't see any use of them because I reverted the capx back to no parallaxe because I wasn't able to make things work as I wanted to.
maybe I'll give that a new try some day...
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Post » Wed Sep 04, 2013 11:18 am

@Yann
I hope you would (:
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Post » Thu Apr 10, 2014 11:35 am

Sorry to bring up an old topic like this, but I was using the CAPX file that Yann made and trying to modify it to allow movement in the Y axis as well as the X axis.
However, I wasn't able to get a firm grasp on all the terms like scrollx/scrolly and loopindex and ended up making an un-workable mess.

Could anyone tell me of a way to modify the existing code to get the exact same effect with the exact same window size but to allow the two players to travel in the X and Y plane, like in a top-down shooter?

Much appreciated,
Punner.
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Post » Mon Sep 08, 2014 7:07 pm

4 screens using the example @podpathos posted with R0J0hound's Canvas plugin

Image

https://dl.dropboxusercontent.com/u/119 ... creen.capx

[Plugin] canvas:

plugin-canvas_t64239?&hilit
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