So I originally thought this might be a timescale issue with cocoonjs. However, after removing this I still had issues.
I'm now experiencing problems with touch controls. They work perfectly fine in browser testing, but not with cocoonjs launch on android. Now I would say this is an obvious cocoonjs issue, except I used the exact same method in a new project (is touching - move in direction.x) and it worked fine with cocoonjs.
So It seems to be something in my construct file, so I removed everything except the touch and movement events; same issue - works on browser not on mobile.
I can't for the life of me think why the touch feature seems to have stopped working, I did later import a new animation strip to replace the old arrows. Maybe this caused an issue? But couldn't think why as it was still referencing the same sprite.
link to capx : https://dl.dropbox.com/u/17611007/brokeproject.capx
Thanks for reading Toby122012-12-25 23:52:29