solved -- trying to make my own menu system

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Post » Sat Jun 23, 2012 5:28 am

Actually haven't quite yet gotten to the array part of it lol
I read the event section of the manual, instance variables, ect, and got this idea to try to create a menu, so my game begins to look a bit more professional

anywho I've just started, and I've gotten stuck

interesting quirk:
if I set the menu to start out visible, it'll set it to invisible properly... but won't set it to visible afterwards



logically it should work...right?

edit: it doesn't set the menu to visible and it won't even register that it's supposed to be ignoring user input for the platform behaviorEffregy2012-06-23 08:34:23
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Post » Sat Jun 23, 2012 8:23 am

The problem is that both events run, and the first one is showing the menu and the other is hiding it.

You don't need the Every tick event. Move the keyboard event to the Every tick event block (and delete the second keyboard event), delete the everytick event and put an 'Else'-statement above the second 'menu pause_screen' event. basti2012-06-23 08:25:34
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Post » Sat Jun 23, 2012 8:33 am

thanks a bunch =D
I'd been fiddling with it for ever lol
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