[solved].

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Post » Tue Jun 23, 2015 9:48 am

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Last edited by komalrajsingh on Wed Jun 24, 2015 4:34 am, edited 3 times in total.
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Post » Tue Jun 23, 2015 9:51 am

Could you explain in a better way what you would like?

What is it that you want the enemies to do and when and when not?
By answering this question you could already be halfway to solve your issue..
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Tue Jun 23, 2015 10:00 am

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Last edited by komalrajsingh on Wed Jun 24, 2015 4:35 am, edited 1 time in total.
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Post » Tue Jun 23, 2015 10:14 am

komalrajsingh wrote:- I want the AI to move towards whichever player is nearest.
- After moving close to the player, I want it to wait if player's busy with other enemy. If not, I want it to attack the player.

Are there any tutorials on beat em up written for construct 2?


So which part of that isn't working at the moment?

you should remove the for each player in the Mode="caughtup" event, for it does nothing usefull and could probably cause issues in the future..

also the for each player in Mode="following" is useless as is the for each enemy..
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Tue Jun 23, 2015 3:05 pm

Thanks for the advice. I was just looking for some kind of guide as to how to make this kinda AI as i'm new with the whole AI thing.

like this tutorial for cocos2d.
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