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Get help using Construct 2

Post » Wed May 01, 2013 3:53 pm

ok its just I (and probably not only I) aren't going to download files just to help out
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Post » Wed May 01, 2013 4:09 pm

@sosensible, we encourage people to post capx files that they're working on, purely so that people who do wish to help can download the files, have a look through them and give suggestions based on evaluating the project, rather than simply guessing as to the inner workings of it by playing it online.

It also allows those who wish to help to simply edit the broken capx files and re-upload them, usually with an explanation of what was fixed and how.

While people can share their capx through the Arcade, Dropbox is by far the simplest method to upload and share these files.GeometriX2013-05-01 16:11:46
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Post » Thu May 02, 2013 2:09 pm

ok
you probably know more than I do about that stuff because you've been here longer
who knows I might use it adventualy
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Post » Thu May 02, 2013 6:07 pm

https://www.dropbox.com/s/cg5l347e3b436cr/Arrows%20that%20can%20only%20shoot%20to%20the%20right%3F%20Imagine%20this%20in%20real%20life.capx

I've got another problem. So I implemented randomized walking for the slimes, thank you, and made them multiply. After that, I had to kill them off somehow, so I made myself a knife. After that I decided to make a bow. But the bow works weird. Usually, a bow is shooting where you are facing, like in Legend of Zelda: A Link to the Past. However, MY arrows aren't just poorly drawn, they are also magical: they can only shoot to the right. How can I fix this? Magical arrows are good, of course, but not when killing slimes.
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Post » Fri May 03, 2013 7:46 am

Totally legal bump
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Post » Fri May 03, 2013 2:16 pm

Help! A really awesome game can't be developed because of a bug! DERP
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Post » Fri May 03, 2013 3:12 pm

Just like in the ghost shooter (beginners tutorial), set them to fire from the origin point at the angle of the sprite. If your sprite is actually turning left and right (mirror/not mirrored) then it should work. However if all you are doing is putting a sprite in that faces the other way you will need to change the angle of the arrows by 180 degrees when facing the other way.

Sorry on a tablet so can't open the capx from here...BluePhaze2013-05-03 15:13:16
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Post » Fri May 03, 2013 4:06 pm

It doesn't utilize a mouse, it's RPG/ Legend of Zelda:A Link to the Past bow style. And I DO set the arrow's angle to the bow's angle, but it works... sometimes. Sometimes it doesn't work at all, like in the .capx I provided. It's not a nooby question like in the Beginner's Guide.
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Post » Fri May 03, 2013 6:33 pm

Hi,

must be a families problem. Just add a global variable set to the weapon anngle and set the arrow to that instead.
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Post » Sat May 04, 2013 11:20 am

Worked
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