[Solved]...batch apply behaviors to many objects?

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Post » Tue Feb 18, 2014 3:44 pm

So I have a lot of objects I've imported and each of them needs a number of behaviors added and i've found it's very tedious to go into each one and apply it.

I realize that cloning carries over things, but the settings are not retained and i guess that's because the object is defined by what's on the stage and a clone doesn't carry over that information since the clone is not on the stage yet..

Still I just wonder if there is some trick to perhaps assign behaviors through event sheets or some other advanced trick that might make the idea of having to define 20-30 objects each with 3 different behaviors with custom names (Using LiteTween in this case).

Thanks!
Calebpart12studios2014-02-18 16:07:30
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Post » Tue Feb 18, 2014 4:01 pm

Families.

Stuff your objects in a family, add the behaviours to the family and voila.
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Post » Tue Feb 18, 2014 4:07 pm

ooooooooooooo so that's what that's for. awesome! thanks :)
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