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Post » Thu Oct 17, 2013 2:10 pm

So i have 8 direction movements for my characters.
And Shadows on characters ,enemies and bullets.

I have a ranged character in my beat'em up game
and he has a different bug from each side he shoots.
you can play as player 1 or player 2
Player 1 controls:
W,A,S,D - Move
F - Attack
Player 2 controls:
Arrow keys - Move
Num 5 - Attack(check if num lock is on)
Capx: https://dl.dropboxusercontent.com/u/158606470/PublicCapx.capxAustris2013-10-17 21:14:59
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Post » Thu Oct 17, 2013 4:32 pm

What's the bug?
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Post » Thu Oct 17, 2013 8:18 pm

Either the bullets fly past the target or All the bullets are destroyed when one hits the target.

Check the capx.
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Post » Thu Oct 17, 2013 8:31 pm

On event 99 disable the destroy. As for flying past the target, it seems to work fine for me. It always hits the top part as I would expect.
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Post » Thu Oct 17, 2013 8:43 pm

I guess i can call me picky ,but i want the bulletShadow to be destroyed on contact with EnemyShadow and the bullet to be destoryed with the bulletsShadow.

It could be a cool attack for like an Laser gatling gun to shoot through everything ,but it's a bit too op in my case.If i can't figure this out i might just lower the dmg and go your way,So thx anyway ;).
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Post » Thu Oct 17, 2013 8:52 pm

are you using a container for bullet and shadow? I'm on mobile so can't check your capx.
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Thu Oct 17, 2013 8:55 pm

https://dl.dropboxusercontent.com/u/158606470/PublicCapx2.capx
I somehow got to fix this in some level.
Only problem is that both player 1 and player to have to be facing in the same direction ;D i don't see any logic in the events here but atleast it works in some level.
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Post » Thu Oct 17, 2013 8:58 pm

Wow..i knew the solution whould be something so simple.
Shame on me!;D
Well, but we all make silly mistakes and learn from them.:D

Thxx LittleStainAustris2013-10-17 20:59:57
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