[SOLVED]Implement Quick Time Events (a la Fahrenheit)?

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Post » Sun Jul 27, 2014 8:52 pm

Hello guys,

So I have been hitting a wall recently trying to create a Quick Time Events system similar to that in Indigo Prophecy (Fahrenheit in some countries) or Tomb Raider.
For those that don't know either games, basically what I want to do is create a fighting scene between the player and the NPC but the player has to press a certain button at a specific time within a time frame to be able to proceed in the sequence. If he fails, he has to do the sequence again.

I have searched through the forums but nothing seemed relative then I searched all over the internet and nothing seems to be relative either.

Anyone knows anything about this?

Thank you very much in advance.
Last edited by Vallar on Wed Jul 30, 2014 1:30 am, edited 1 time in total.
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Post » Mon Jul 28, 2014 12:52 pm

Using the timer behaviour and some conditions you should be on your way..
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Mon Jul 28, 2014 1:16 pm

How do you check when the timer expires? There is only On Timer Start condition and it can't be inverted. Also if you add that, you can't put an Else to try and work around it.
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Post » Mon Jul 28, 2014 1:24 pm

No, there is an "On timer", which triggers when the timer expires.
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Post » Mon Jul 28, 2014 1:25 pm

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Post » Mon Jul 28, 2014 4:30 pm

Oh dear, I haven't read that correctly... my bad. Sorry about that.

You've solved a crucial problem I have been having, thank you very much!! :D
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