[SOLVED]Importing audio, PCM signed or unsigned?

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Post » Thu Jul 16, 2015 8:40 pm

Hello World,

So I found a track on a site that I'd like to use in my game, I downloaded it but sadly it's mp3. So I'm using another site to convert it to wav(since I am too lazy to reinstall my avs audio editor), and this site gives me 4 options for the 16bit pcm format:
PCM signed 16-bit big-endian
PCM signed 16-bit little-endian
PCM unsigned 16-bit big-endian
PCM unsigned 16-bit little-endian

Which is the best option for C2 signed or unsigned, and big or little endian?

Thank you.

P.S. For those that don't even know what those things mean, but are curious to learn check this link. ;)
Last edited by VIKINGS on Fri Jul 17, 2015 11:12 am, edited 1 time in total.
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Post » Thu Jul 16, 2015 9:37 pm

In terms of quality, they should all be the same. Whether C2 would support all those combinations is another story.

Just looked at some bfxr samples; they are PCM signed 16-bit little-endian (PCM s16le). I'd go with that.

https://trac.ffmpeg.org/wiki/audio%20types

Good site for online conversion (yes it looks like a barebone come-on site, but I've used it for years):

http://www.online-convert.com/
Don't lose your work. Backup your game with Dropbox.
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Post » Thu Jul 16, 2015 9:45 pm

Ok, I'll go with signed and little then. Thank you.
And by the way that's the same site I'm using to convert @TiAm . :D
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