I want my player sprite to move just like with "8 direction behavour".
The problem is - when the sprite is facing lets say "right" and i press "left" it instantly jumps from "right" to "left" direction. What i want is:
For that sprite to rotate before moving. So it will not instantly jumpr from "right" to "left" angle but smothly turn around.
So the sprite would be controled like with "8dir" behaviour but would display like with "car" behaviour (acceleration, rotation etc).
Any ideas how to achieve that?
My first idea would be to make an outside pointer which will be followed by the player character with "car" beh but this might be problematic in execution.