[SOLVED]Selling in the Chrome Web Store

Ideas and discussion about publishing and distributing your games

Post » Mon May 05, 2014 4:43 am

I think almost every game on that market are free. But it seems to me that advertisements not yield much...
So, I want to sell. It worth it?
Last edited by Zathan on Mon Jun 09, 2014 9:53 pm, edited 1 time in total.
B
20
S
4
Posts: 387
Reputation: 2,274

Post » Mon May 05, 2014 5:14 am

The answer to any question like this is always, "It depends." First, we don't know what you would consider "worth it." Second, if you are only placing your project on the Chrome store then, not matter if you are selling or getting ad income, you are limiting your income. In any case, my humble suggestion would be to place a free ad supported version and a premium paid version to max your income. You will get far more downloads on the f2p version and if people like it enough that they are willing to pay to be rid of the ads, you will get a little added income.
B
40
S
12
G
11
Posts: 331
Reputation: 7,752

Post » Mon May 05, 2014 2:52 pm

If your game is high quality, and visually appealing, then it would probably be worth it, otherwise, you won't get many sales for a low quality game.

Your typical average quality game would be under a dollar, typically 99 c.

Mind showing us a preview or link us your game?
B
10
S
2
Posts: 22
Reputation: 654

Post » Mon May 05, 2014 4:54 pm

FragFather wrote:The answer to any question like this is always, "It depends." First, we don't know what you would consider "worth it." Second, if you are only placing your project on the Chrome store then, not matter if you are selling or getting ad income, you are limiting your income. In any case, my humble suggestion would be to place a free ad supported version and a premium paid version to max your income. You will get far more downloads on the f2p version and if people like it enough that they are willing to pay to be rid of the ads, you will get a little added income.

hm... i like that free and premium idea :)

Nickorama wrote:If your game is high quality, and visually appealing, then it would probably be worth it, otherwise, you won't get many sales for a low quality game.

Your typical average quality game would be under a dollar, typically 99 c.

Mind showing us a preview or link us your game?

My new game is in early stage of development.. but anyway, I don't intend to make 'visually stunning graphics'.
I'll make it as interesting as I can.

Thanks for the tips ;)
B
20
S
4
Posts: 387
Reputation: 2,274

Post » Sat May 10, 2014 6:56 pm

It should make a demo version and another full game and promote much.
B
159
S
27
G
17
Posts: 917
Reputation: 32,677

Post » Sun May 11, 2014 6:21 am

iceangel wrote:It should make a demo version and another full game and promote much.

It's probably what I'll do for my "complex" games. The simplest'll just put ads..
any tips in that ads thing? I'm using clay.io, but don't know if it's the best choice.
Thanks
B
20
S
4
Posts: 387
Reputation: 2,274

Post » Sun May 11, 2014 6:34 am

B
159
S
27
G
17
Posts: 917
Reputation: 32,677

Post » Sun May 11, 2014 7:00 am


Thanks
I'll take a look;
B
20
S
4
Posts: 387
Reputation: 2,274

Post » Sat Jun 07, 2014 4:34 am

Don't waste your time with paid apps for Chrome. No one in that market makes any money cause everyone looks only for the FREE apps. You'd be better off publishing to iOS where the market actually is used to paying for things.

-Mike
Image
MIKE ASCHENBRENNER | RCMADIAX
Twitter/Instagram/Vine: @RCMADIAX
B
35
S
7
G
4
Posts: 186
Reputation: 4,579

Post » Mon Jun 09, 2014 6:20 am

It's a good way to have a product and make it known, and barely registration costs.
B
159
S
27
G
17
Posts: 917
Reputation: 32,677

Next

Return to Distribution and Publishing

Who is online

Users browsing this forum: No registered users and 0 guests