As the title says I want to spawn several instances of the same sprite (say Sprite1 from the example projects).
While just spawning instances of the same sprite in succession has been covered in another post in the forums, I am interested in spawning a chain of exactly 5 sprite instances.
To do this we need a an instance variable ("piece" in the example projects) that gets incremented in each spawn.
The problem is, I cannot pick the newly spawned instance! When I try to increment the "piece" instance variable of the spawned instance, I actually increment it on the spawner.
I have even tried to create a sprite family with only Sprite1 as a member (Family1 in the example 2) to use as an alias but this did not work.
Family instance chain
Any help would be appreciated