After finishing the v0.02 of GrindSpace i started wondering how big my levels can be. Or how much and what size sprites i can use without chocking players PC to death.
Anybody knows the formula? what about images with "empty", transparent parts?
I am asking before ill make all that high res sprites just to discover i need to downgrade them or limit the layout size and start to cut edges.
I need to figure out how much VRAM i can afford, and how to minimalize its usage. Beside the obvious aka pow^2 tex's and reusable assets.