They are set to destroy if they touch another instance of themself.
At the same time the creation event is set to be true as long as theres not a fixed number of sprites on the screen.
Creation adds +1, destruction takes -1.
And this works just fine.
Then i have set, that after this process is finished.
Another generator starts. it is being set +/- the same way the one above with few addons.
First of all i want that 2nd sprite to be destroyed if he's NOT overlaping the 1st sprite. Said in other words: i want that 2nd sprite to get destroyed if its anywhere outside of sprite one, so setting sprite 1 as boundries.
So as theres not such a condition as "if object DOESNT overlaps object", ive used:
If object Sprite 2 is overlaping Sprite 1: nothing
Else: sprite 2 destroy
but this doesnt work.
Of course i could solve this by not "creating" the sprite 2 but rather by making Sprite 1 "spawn" them. The problem is the shape of the spawn.
I can set the image point of the Sprite 1 at its 0,0 x/y and then make the spawning coordinats imagepoint+random(number) to draw the area but the shape will be preety much random when i want it to follow my guidelines.
Any idea how to do that? keep in mind that theres more then one of Sprite 1.
Bottom line is: i want Sprite 2 to be spawned in a Sprite 1 pattern.