Sombrero - OUT NOW!

Show us your completed creations made in Construct 2

Post » Fri Jan 17, 2014 3:42 pm

@spongehammer
Thanks!

There's a new article on Indiestatik mentioning Sombrero here:
http://indiestatik.com/2014/01/16/playtest-2/digitalsoapbox2014-01-17 15:44:22
B
77
S
43
G
24
Posts: 525
Reputation: 20,580

Post » Mon Jan 20, 2014 10:29 pm

Based on feedback from playtesting, I've revised the playtest level a bit. Some of the oranges and yellows of the stage were giving the players with orange and yellow shirts a bit of an advantage (whoops!), so I've desatured the state tile colors and shifted them a bit away from yellow/orange.

Below is an animated .gif of the evolution of the sage from one of its early incarnations, the stage as it was playtested, and the updated stage, which (after a few more gameplay tweaks and bug fixes elsewhere) will be ready for another playtesting round soon.



If for some reason the image doesn't animate for you, here's a direct link: https://db.tt/mKJ1AZg5

Questions/comments welcome!
B
77
S
43
G
24
Posts: 525
Reputation: 20,580

Post » Sat Feb 01, 2014 3:58 pm

Would you consider releasing this on the Wii U? Could be great fun with friends.
B
5
S
1
Posts: 9
Reputation: 431

Post » Sat Feb 01, 2014 5:51 pm

@digitalsoapbox this looks awesome. What effect are you using on the waterfalls to make them wavy like that?
B
63
S
12
G
6
Posts: 456
Reputation: 8,981

Post » Sun Feb 02, 2014 5:51 am

Dude! This looks so fun!
B
15
S
2
G
3
Posts: 61
Reputation: 2,321

Post » Sun Feb 02, 2014 2:15 pm

Wow awesome! Looks like pretty funny game.
B
34
S
9
G
1
Posts: 47
Reputation: 4,612

Post » Sun Feb 02, 2014 8:44 pm

Looks fun!I really like the art. Great job!
B
36
S
5
Posts: 156
Reputation: 3,310

Post » Mon Feb 03, 2014 12:13 am

Sorry folks, been busy w/ real-life stuff and working on Sombrero - didn't realize this was being commented on! More updates on the game front soon.

@MrValtor
I did put in an application w/ Nintendo to become a licensed Wii U developer, but I've yet to hear anything back from them past the initial auto-reply to confirm submission...they don't seem interested in moving very quickly. If they ever get off their butts and provide approval, I'll definitely give it a whirl, they're pretty easy to find used these days.

Either way it'll support multiple players on Windows/OSX/Linux/whatever else I can get it onto. XBO/PS4 would be pretty rad, but I've not looked very deeply into the likelihood of that w/ C2.

@russpuppy
I think it's the WebGL "Warp" effect if I remember correctly - don't have it in front of me right now but that sounds right. I've dropped it on the layer those tiles are on, not the tiles themselves.

Everyone else, thanks for the kind words. Updates soon!
B
77
S
43
G
24
Posts: 525
Reputation: 20,580

Post » Mon Feb 03, 2014 1:08 am

Ah, what the heck, here's the updated player animations for Sombrero Alpha 2!

[TUBE]7Qe0840zrNk[/TUBE]digitalsoapbox2014-02-03 01:08:37
B
77
S
43
G
24
Posts: 525
Reputation: 20,580

Post » Wed Feb 05, 2014 4:49 pm

What are you using for camera movement (not magicam is it?)

Also just curious, what gamepad did you have the players play on (xbox 360?)
B
63
S
12
G
6
Posts: 456
Reputation: 8,981

PreviousNext

Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 2 guests