Sombrero - OUT NOW!

Show us your completed creations made in Construct 2

Post » Fri Jul 18, 2014 3:09 pm

@digitalsoapbox yep I'm aware of those animators ;p

But yeah, Samurai Jack! That's probably what I was thinking of but only seen a few eps of that and waaay more Roadrunner from childhood so... ;)
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Post » Sat Jul 19, 2014 7:24 pm

procrastinator wrote:@digitalsoapbox yep I'm aware of those animators ;p

But yeah, Samurai Jack! That's probably what I was thinking of but only seen a few eps of that and waaay more Roadrunner from childhood so... ;)


You'd be surprised how many people don't know who they are :).

And I highly recommend Samurai Jack as a marathon watch on Netflix.
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Post » Sat Jul 19, 2014 9:27 pm

@digitalsoapbox Yeah I only seen the first season I think. I was impressed by the simplicity of the style. I always admire shit I cannot seem to do - I'm a sucker for detailing sh*t to the max ;p

Your style is more Samurai Jack than Roadrunner backgrounds now that you brought SJ up ;)
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Post » Fri Aug 01, 2014 4:45 am

Just uploaded some new footage of Sombrero from a playtest session a few nights ago. Captured at 60fps, so it's nice and smooooooth:

https://www.youtube.com/watch?v=VN2FU1F4m3A

Comments welcome!
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Post » Fri Aug 01, 2014 6:24 am

Very nice game , congrats.
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Post » Fri Aug 01, 2014 7:40 pm

Thanks! It's slowly but surely gettin' there.
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Post » Fri Aug 01, 2014 7:48 pm

It looks amazing to be honest. Feels like "the" game that shows what can be done with C2.
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Post » Fri Aug 01, 2014 8:40 pm

alvarop wrote:It looks amazing to be honest. Feels like "the" game that shows what can be done with C2.


Well, that's a heckuva tall order! But if @Ashley & @Tom wanted to use some Sombrero stuff to show off C2 I wouldn't be against the idea. Heck, I keep buggin' MS & Sony about their console's HTML5/WebGL support through some folks I know at both places (the footage above was captured IN Microsoft's NY office), but they're a bit unresponsive with hard answers, so anything that can be done to grab their attention to get them to OFFICIALLY respond about supporting C2's required tech I am 100% down for.

Personally? I'm really looking forward to Insanity's Blade and (awkward name aside) The Next Penelope.
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Post » Thu Sep 11, 2014 2:52 pm

Quick Note: If you live in the Boston area, or will be there for the Boston Festival of Indie Games, come check out Sombrero in person at booth S28 in the sponsor area - we'll be set up right next to Microsoft's booth, so we should be pretty easy to find!

There's a number of new features, characters, and a new stage to play in Sombrero; a good time should be had by all!

For more info, visit: http://bostonfig.com/

Hope to see some of you there!
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Post » Mon Jan 12, 2015 7:41 pm

It's been a few months since I've had the time to post here, but we'll be showing Sombrero again in NYC at Microsoft's offices on Thursday, January 15th, so if you're in the area come on out!

Event Information:
http://us8.campaign-archive2.com/?u=3463fc395ac9f7a6b669d5205&id=a6e397af23

New Sombrero updates since the last post:
- new stages
- new characters (16 in total, closer to the final 20ish character count)
- new gameplay options
- better menus (not very exciting, but still a thing!)

You can also read up a bit on my (Nick's) thoughts about how to appeal to your game's audience, in a recent article published here: http://www.shellypalmer.com/fwb/2014/12/29/demographics-begone-designing-a-product-for-your-specific-audience

I'll be posting more updates on the forums after the event, including new screenshots & gameplay footage.

If you're interested in participating in the alpha/beta testing for Sombrero, you can sign up to do so at http://apply.pixelmetal.com. Builds are sent out in batches in a somewhat irregular basis, but if you meet the general requirements to participate in the current testing round you'll get a build.

Hope to see some of you there!
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