Some 3D game creators

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Post » Sun Apr 11, 2010 3:10 pm

[quote="LavaWave":9uxny00l]Yes and I am discussing about non-programmer's engines too 8) they are rare but exist, Unity3D may be the easiest programmers engine tough but not the best, the best would be either CryEngine 3 (Used by Crysis 2) or Unreal Development Kit.[/quote:9uxny00l]
I said for indies. Can CryEngine 3 or Unreal Engine 3 be used commercially for free?
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Post » Sun Apr 11, 2010 4:28 pm

[quote="Mr Wolf":1ltpro88]
I said for indies. Can CryEngine 3 or Unreal Engine 3 be used commercially for free?[/quote:1ltpro88]


unreal licensing http://www.udk.com/licensing
$99 Royalty bearing
$2,500 Per seat

In other words if you made a game to sell it is only $99 if your sales make $5000 or less.
"US $99 (Ninety Nine US Dollars) up-front, and a 0% royalty on you or your company's first $5,000 (US) in UDK related revenue, and a 25% royalty on UDK related revenue above $5,000 (US). "


But that is putting the cart before the horse. Get it and play with it. Changes are you will never actually make a commercial game so no biggie. But you you do make something amazing then the $2,500 will be a drop in the bucket compare to the profits.

the big draw of this over Unity is you get the full package. you have to pay for Unity Pro.
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Post » Sun Apr 11, 2010 4:46 pm

UDK is not for everyone, surely not for guys like me running a Pentium D , 2GB ram and a ATI Xpress200 graphics card :(

you forgot to mention these-

blender- it has a built in game engine and it's pretty easy to use
crystal space - it was used to create the game "Yo Frankie!" (not for beginners)

can somebody mention the limitations of Unity free version?
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Post » Sun Apr 11, 2010 4:48 pm

[quote="Guyon":2j9xlp3k][quote="Mr Wolf":2j9xlp3k]
I said for indies. Can CryEngine 3 or Unreal Engine 3 be used commercially for free?[/quote:2j9xlp3k]


unreal licensing
$99 Royalty bearing
$2,500 Per seat

http://www.udk.com/licensing


But that is putting the cart before the horse. Get it and play with it. Changes are you will never actually make a commercial game so no biggie. But you you do make something amazing then the $2,500 will be a drop in the bucket compare to the profits.

the big draw of this over Unity is you get the full package. you have to pay for Unity Pro.[/quote:2j9xlp3k]
Why work with something that most indies cannot afford even if they make something good? Also, even great indie games often don't make much (if any) money. I don't know what you mean about getting the full package.

Also, there's not much extra that comes with Unity Pro. Mostly it's just for companies that can afford to pay for their license whereas indies cannot. Trust me, there's not a big difference.
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Post » Sun Apr 11, 2010 5:21 pm

[quote="abhilash2863":h0l91syi]UDK is not for everyone, surely not for guys like me running a Pentium D , 2GB ram and a ATI Xpress200 graphics card :(

you forgot to mention these-

blender- it has a built in game engine and it's pretty easy to use
crystal space - it was used to create the game "Yo Frankie!" (not for beginners)

can somebody mention the limitations of Unity free version?[/quote:h0l91syi]

Blender totally rocks and once you get the hang of the 3d modeling it is not that hard at all. Might be the best choice so far.

Limitation of Unity pro is $$
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Post » Sun Apr 11, 2010 5:23 pm

[quote="Mr Wolf":1i09wij8]
Why work with something that most indies cannot afford even if they make something good? Also, even great indie games often don't make much (if any) money. I don't know what you mean about getting the full package.

Also, there's not much extra that comes with Unity Pro. Mostly it's just for companies that can afford to pay for their license whereas indies cannot. Trust me, there's not a big difference.[/quote:1i09wij8]

You can't afford $99 once you finish you game to sell? *blink*

Bottom line is the full page of UDK is free ($99 if you want to sell) full package of Unity is $$$
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Post » Sun Apr 11, 2010 5:29 pm

[quote="abhilash2863":1fen9vbt]UDK is not for everyone, surely not for guys like me running a Pentium D , 2GB ram and a ATI Xpress200 graphics card :(

you forgot to mention these-

blender- it has a built in game engine and it's pretty easy to use
crystal space - it was used to create the game "Yo Frankie!" (not for beginners)

can somebody mention the limitations of Unity free version?[/quote:1fen9vbt]

Blender modelling program is a pain in the butt to use, I tried to use it as a modeling program and I understood nothing, I prefer Milkshape 3D over it anytime, Blender is good for being free but it's far too hard to use, is gmax just as hard?
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Post » Sun Apr 11, 2010 5:45 pm

[quote="LavaWave":48t24eal]
Blender modelling program is a pain in the butt to use, I tried to use it as a modeling program and I understood nothing, I prefer Milkshape 3D over it anytime, Blender is good for being free but it's far too hard to use, is gmax just as hard?[/quote:48t24eal]

You know LavaWave I thought that too for the longest time. I was using big boy 3d apps at work and when I tried Blender I HATED IT! Very confusing, hard to work with, etc.
Then I gave it shot about 8 years also to take a look at the scripting and totally revered my opinion. Once you start to think like blender it all makes sense and is actually much easier than I thought.

It will never be as easy to use as Milkshape. I have used Milkshape and fond it quite easy to leanamd fun to use. You can do some amazing things in Milkshape. But as I recall Milkshape is not as powerful as Blender and hence the steeper learning curve. Milkshape is easier to use than lightwave, Maya, and 3ds MAx too, so no surprise that Blender is harder.

Though I view 3d tools like a golf bag use what you need for the application. Though it is better to me a master of one then a novice at them all.

BTW I would live to see you Milkshape stuff, I am a big fan of 3d modeling

*note* You do not want to use gmax for anything. This can be old information (so it can be wrong) but when gmax came out it was HIGHLY prioritized file structure. Made for you to try 3ds max with out being able to save in usable file.
But to answer you question. I used 3ds mad for about 7 years at work and it is REALLY showing it's age. MUCH harder than Milkshape 3D. and lots of little quarky roll out to use. I like Maya and Cinama 4d MUCH better than 3ds max, Maybe even Milkshape more too.
A nice thing about 3ds max is many older programs have plugins that support 3dsMAX. I am forced to till use it with another program I have.
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Post » Sun Apr 11, 2010 5:47 pm

[quote="Guyon":2t18uz3g][quote="Mr Wolf":2t18uz3g]
Why work with something that most indies cannot afford even if they make something good? Also, even great indie games often don't make much (if any) money. I don't know what you mean about getting the full package.

Also, there's not much extra that comes with Unity Pro. Mostly it's just for companies that can afford to pay for their license whereas indies cannot. Trust me, there's not a big difference.[/quote:2t18uz3g]

You can't afford $99 once you finish you game to sell? *blink*

Bottom line is the full page of UDK is free ($99 if you want to sell) full package of Unity is $$$[/quote:2t18uz3g]
Why did you write $2,500 then? What was that price for? That caused the misunderstanding.

It's a little misleading to act like the normal version of Unity isn't a complete package. Have you ever used Unity3D? It sounds like you don't really know/understand the differences between Unity and UnityPro.
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Post » Sun Apr 11, 2010 6:00 pm

NO Mr Wolf you responded before you really read what I posted. LOL Go back and reread again :lol: I even gave you the link.

I posed $99 Royalty bearing and later explained that all games for sale you then pay only $99. "In other words if you made a game to sell it is only $99" How much more clear do you want it?

The $2,500 Per seat is for a corporation that uses the program in hose for sales demos and not for distributed to a third party.

BTW can you post of of your unity games? I would like to see them.
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