Some 3D game creators

Chat about anything not covered in these forums, but keep it civil!

Post » Sun Apr 11, 2010 6:00 pm

NO Mr Wolf you responded before you really read what I posted. LOL Go back and reread again :lol: I even gave you the link.

I posed $99 Royalty bearing and later explained that all games for sale you then pay only $99. "In other words if you made a game to sell it is only $99" How much more clear do you want it?

The $2,500 Per seat is for a corporation that uses the program in hose for sales demos and not for distributed to a third party.

BTW can you post of of your unity games? I would like to see them.
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Post » Sun Apr 11, 2010 6:01 pm

Guyon I am not a 3D modeler or anything, I used milkshape to create rather crappy model's that looked like Rayman on steroid's for a moddable game, they were crap compared to real model's so I can say I used milkshape for hobby and to create some lame models thats all, it worked fine in animating and everything I have to say so but the model looked crap, it's probably me because I am no expert modeler just a hobbyist.
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Post » Sun Apr 11, 2010 6:21 pm

[quote="LavaWave":3ued2ld8]Guyon I am not a 3D modeler or anything, I used milkshape to create rather crappy model's that looked like Rayman on steroid's for a moddable game, they were crap compared to real model's so I can say I used milkshape for hobby and to create some lame models thats all, it worked fine in animating and everything I have to say so but the model looked crap, it's probably me because I am no expert modeler just a hobbyist.[/quote:3ued2ld8]


no prob LavaWave, I am a 3d modeling freak. I used to do it for a living and love to see anyones work. But it sounds like Milkshap is perfect for you.
I have seen some amazing things done with it Milkshape and not putting it down at all. After all it is the Artist not the tool that makes great work.

Have a great day!
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Post » Sun Apr 11, 2010 10:40 pm

[quote="Guyon":3lambudp]NO Mr Wolf you responded before you really read what I posted. LOL Go back and reread again :lol: I even gave you the link.

I posed $99 Royalty bearing and later explained that all games for sale you then pay only $99. "In other words if you made a game to sell it is only $99" How much more clear do you want it?

The $2,500 Per seat is for a corporation that uses the program in hose for sales demos and not for distributed to a third party.

BTW can you post of of your unity games? I would like to see them.[/quote:3lambudp]
For the most part, UnityPro is the equivalent of a corporate license for companies making over $100,000. That's it's main difference. I read what you said, but I wasn't sure what Per Seat meant.

In that same post, you then said "But you you do make something amazing then the $2,500 will be a drop in the bucket compare to the profits."

That sure made is sound like you have to pay $2,500 for commercial licensing. Please don't be unclear then then act like it was my fault. :lol:

No need to discuss this further.
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Post » Sun Apr 11, 2010 10:48 pm

@Mr Wolf

If you would have read my post and followed the link you would not have been confused.

end of line....
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Post » Sun Apr 11, 2010 10:51 pm

[quote="Guyon":mqzsi1pq]@Mr Wolf

If you would have read my post and followed the link you would not have been confused.

end of line....[/quote:mqzsi1pq]
I read the entire post. If you read my post (which you probably did) or your own (which you probably did), you should know that you made it sound like it cost $2,500 for the license. Really, you said something unclear. No need to jump on me about it.
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Post » Mon Apr 12, 2010 12:54 am

Hmm, here are the facts that get totally ignored about UDK and Unity.

When you download the free UDK you get:
- UDK (there is only one version, everything is in it, do what you like with it)

When you download the free Unity you get:
- No Render-To-Texture effects (for example there is only one standardized water shader, the full tweakable [realtime reflections, etc.] water shader comes only with Unity Pro)
- No fullscreen post-processing effects (so no Blur, Color Correction, Contrast, Glow, Motion Blur, Sepia, Twirl, etc., they ship with Unity Pro)
- No realtime shadows (!!!)
- No video playback and streaming (!!!)
- A Unity Splashscreen / Watermark in your work
(The list is incomplete, as the other points are not of interest to most indies)

One should mention this...
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Post » Mon Apr 12, 2010 3:28 am

I should note that:
1) A lot of major commercial games tell which engines/technology they're using when they start
2) Realtime shadows is not a good idea in general anyway. It's better to bake lighting in almost every (if not every) case. (heard this from someone who works with 3D stuff and would know)
3) Some of those things won't matter at all depending on the game being made.

Yeah, UDK is a lot better engine from the technical side, but it is harder. We're not comparing programs with identical uses. UDK smokes Unity for how great the engine itself is. Unity3D is a lot easier, especially for indies (who are probably working alone). If UDK works for you and you don't mind not having the easier tools of Unity, use UDK. Really though, with anything big like programming, modelling, and doing all the other work for a 3D game, know what you're getting into and make sure you choose the right tool for you! There's nothing quite like putting a lot of time into something then not getting it finished...

Everyone who wants to know what each difference between Unity versions should read this: http://unity3d.com/unity/licenses.html

I've noticed things have gotten pushed more towards "heavy-duty" programming and most people aren't going to get anything made with either of these engines (even as relatively "easy" Unity is). Are there any 3D programs made for a similar level to GM, Construct, etc? I think those should be listed too as more people will find them usable.

Note: I'm not a Unity lover if I'm coming off like that. I just want people to be educated. Besides, we need someone on each side of the discussion, right? That way more information gets out.
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Post » Mon Aug 23, 2010 8:12 am

unity3D might be a little easier than UDK (and you can play the games in a webbrowser :P )
but the UDK is not as hard as you might think
I started using the UDK about a week ago and i already learnt a lot
and here is my teacher :P
http://www.fileshack.com/file.x/15926/U ... orial+Pack
in this huge download you will get 171 video tutorials learning you the basics of the UDK
from the interface, level design, cinematics and more
to a complete 3D top-down game
its a little more than 21 hours of video and its really easy to follow
it might sound like a lot but you are learning a engine so you must invest some time in it
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Post » Mon Aug 23, 2010 8:36 pm

XNA Games Studio is pretty good.still uses c# though but it's easier than c++.And i can create games for my beloved xbox360 , RIP 360 :( .Yes i got the dreaded RROD.If i win the lotto i will buy a xbox360 and ps3 developers kit.
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