Some cool behavior examples

Show us your completed creations made in Construct 2

Post » Sat Mar 10, 2012 1:02 am

So, here's what I've been working on in the past few weeks:

http://dl.dropbox.com/u/39044660/Aimbot/index.html
The plugin that's powering the engine needs some tweaking, and I can't decide if it should be a behavior that you plug into the "turret", a plugin that aims globally regardless of source, or if I should integrate it in my turret plugin


In other news, here's a missile behavior I'm working on:
http://dl.dropbox.com/u/39044660/Missile/index.html
Move your ship with the arrow keys.
The current problem is that the missile is too easy to avoid. I have to improve the accuracy there!
Also, there's a weird shaking when the missile is within a couple degrees of difference from where it should be.


Comments?
B
36
S
8
G
8
Posts: 532
Reputation: 6,898

Post » Sat Mar 10, 2012 6:41 am

I love the missile example! Feels almost right besides being a touch too easy to avoid. Great job! I have had that wobble when an object is almost on top of another. I did not fix it. I hacked around it by never have the object reach the others 0,0.
B
36
S
11
G
3
Posts: 279
Reputation: 8,371

Post » Sat Mar 10, 2012 10:18 am

if the missile misses fly straight and should also find another target also when the target will be destroyed before
B
103
S
25
G
40
Posts: 1,876
Reputation: 31,885

Post » Sat Mar 10, 2012 10:55 am

Both look pretty impressive :)
ImageImage
B
96
S
19
G
6
Posts: 1,054
Reputation: 11,457


Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 4 guests