Some cool behavior examples

Show us your completed creations made in Construct 2

Post » Sat Mar 10, 2012 1:02 am

So, here's what I've been working on in the past few weeks:

http://dl.dropbox.com/u/39044660/Aimbot/index.html
The plugin that's powering the engine needs some tweaking, and I can't decide if it should be a behavior that you plug into the "turret", a plugin that aims globally regardless of source, or if I should integrate it in my turret plugin


In other news, here's a missile behavior I'm working on:
http://dl.dropbox.com/u/39044660/Missile/index.html
Move your ship with the arrow keys.
The current problem is that the missile is too easy to avoid. I have to improve the accuracy there!
Also, there's a weird shaking when the missile is within a couple degrees of difference from where it should be.


Comments?
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Post » Sat Mar 10, 2012 6:41 am

I love the missile example! Feels almost right besides being a touch too easy to avoid. Great job! I have had that wobble when an object is almost on top of another. I did not fix it. I hacked around it by never have the object reach the others 0,0.
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Post » Sat Mar 10, 2012 10:18 am

if the missile misses fly straight and should also find another target also when the target will be destroyed before
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Post » Sat Mar 10, 2012 10:55 am

Both look pretty impressive :)
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