some enhancements maybe?

For developers using the Construct 2 Javascript SDK

Post » Mon Sep 30, 2013 3:24 pm

I have been invited to participate in Java SDK development, but alas I am just a simple artist.

Here are some things that might enhance existing plugins.

Effects:

Noise- Give a refresh speed control. I have problems taking canvas snapshots. I get some banding artifacts on any surface I apply noise to. It would be nice to have it slow down or simply stop.

Emboss - Give a light direction. Right now it has the light source coming from the lower left hand corner. For side scrolling games it would be nice to have the light source coming from above the layout.

Blur and Glow - Add the Horiz, and Vert to one function so we do not have to double up on them if we need both. It would make the adjustment panel a little more tidy too.


Node-Webkit:

Window dragging,
Make a drag-able region function, or make so that sprite and backgrounds have a CSS switch. all you need to do is have a CSS tag with this :
#sprite {
-webkit-app-region: drag;
}

Or if you need to inject it into the HTML tag inline you can do this:
<body style="-webkit-app-region: drag">
</body>

I have a way to do it with the existing windowX and windowY expressions now, but the NWK team has an official way of doing things.

More information is here:
https://github.com/rogerwang/node-webkit/wiki/Frameless-Window


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Post » Mon Sep 30, 2013 6:49 pm

Pretty sure most of that has little to do with the sdk, and absolutely positive none of it has anything to do with java.
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Post » Tue Oct 01, 2013 11:48 pm

[QUOTE=newt] Pretty sure most of that has little to do with the sdk, and absolutely positive none of it has anything to do with java.[/QUOTE] Shamelessly using this post to nudge @newt - you have a message
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Post » Wed Oct 02, 2013 12:10 am

@tulamide
Answered. :)

Also Joejoe I hope you're not working in IE apparently most of the fx are broken.
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Post » Wed Oct 02, 2013 1:44 am

@newt Hey thanks for the heads-up.

No... I am not doing anything in IE, SteamOS and the Desura alpha program make me want to keep everything Linux > Windows compatible. So I am sticking with Node-Webkit for now.

Most of my stuff is going to be apps to help with game development, and front ends for applications like FFMPEG, Foobar2000, Image Majic, Blender for background rendering, and some batch stuff for GIMP and Inkscape.

I will maybe do some web stuff with HTML5 in the future if clients want it. but for now I am focusing on mainly desktop stuff for my own projects.
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