Some features Scirra could add to Construct 2

Discussion and feedback on Construct 2

Post » Sun Jan 29, 2017 6:48 pm

For example:

1.Rotate layout camera
2.Sprite resize in different points (for 3D depth). http://xem.github.io/articles/images/css3d/2D3D.gif
3.Add events to functions
4.Create cycles with different width and height on sprite editor
5.Add 2D ray casting. http://www.playfuljs.com/images/raycaster-idea.png
6.Set sprite's origin point to another position
7.Script editor for faster job
8.Discounts on Steam

If any of this features are possible please tell me.
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Post » Sun Jan 29, 2017 11:03 pm

1. You can set the layout's angle.
2. That's mode7. An effect which can be used with C2.
3. Functions have events. What would a function do without events?
4. Not exactly sure what ya mean - animation frames can have different width/heights.
5. Pretty sure there's a 3rd party raycaster plugin
6. You can set sprite origin points in the editor
7. Yeah, okay.
8. Sure, why not.
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Post » Sun Jan 29, 2017 11:04 pm

1. Can be done with shipped version of C2.
2. Can be done using currently available free plugin.
3. Can be done with shipped version of C2.
4. I'm not sure exactly what you're referring to.
5. Can be done using currently available free plugin.
6. Can be done with shipped version of C2.
7. I'm not sure that an integrated script editor would make workflow any faster.
8. They offer discounts for both Steam and non-steam versions about once a year.

@spacedoubt you ninja'd me! ;)
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Post » Mon Jan 30, 2017 12:27 pm

Just my opinion on some of your points:
5. While that can be done with a 3rd party plugin, I see this feature requested many times. It would be nice to see it included.
7. It wouldn't speed up the development process imho, but this is also something I'd love to see in the editor.
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Post » Tue Jan 31, 2017 10:26 pm

spacedoubt wrote:1. You can set the layout's angle.
2. That's mode7. An effect which can be used with C2.
3. Functions have events. What would a function do without events?
4. Not exactly sure what ya mean - animation frames can have different width/heights.
5. Pretty sure there's a 3rd party raycaster plugin
6. You can set sprite origin points in the editor
7. Yeah, okay.
8. Sure, why not.


1.send me turorial link
2.send me turorial link
3. i accidentally used key pressed, those don't work on functions.
4.https://drive.google.com/open?id=0B0w8V ... 3R3bFcwVmc
6.but i want to change it while in the game, not on the editor.
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Post » Tue Jan 31, 2017 10:42 pm

6 isn't likely to be changed as it would involve huge changes to the engine, including how things are rendered.
Workarounds would be as easy as adding a frame, or using some math for offset positioning.
Image ImageImage
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Post » Wed Feb 01, 2017 3:59 am

1. There's no tutorial.. Make an event. Click "Add action" then "System" then "Set layout angle"
2. There's no tutorial.. Admittedly, the mode7 effect is quite difficult to use and I don't think anyone's really mastered it enough to write a whole tutorial on it..
effect-mode7_t77858?&hilit=mode7
Here you can find the effect and if you'll read through the thread, there are some useful examples people have made.
3. Functions are triggers, as is "on key pressed". You can not use multiple triggers together.
4. Not sure that picture is clarifying anything for me.. You just want to change the width or height? You can definitely do that.
6. Hey, me too! ...but like newt said..
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Post » Wed Feb 01, 2017 8:55 pm

thx guys for the information. next time i should explore more construct 2
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