Some menu graphics

Discuss game development design and post your game ideas

Post » Tue Apr 24, 2012 10:05 pm

I finished this last week, some graphics for a game I'm working on with a friend:





Zelda Gamekit (my project)

Example capxs I have made:
Zelda-Style Inventory
Zelda Hearts System

The unwritten "How do I" capx etiquette! Nearly always provide a capx of the problem you have, and try to isolate the problem and/or no capx above 10 MB. :)
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Post » Tue Apr 24, 2012 11:49 pm

Good, but I do have a point of critique. The dark outline around the text destroys all your hard work kerning the characters together. Having a much lighter value for your outline will restore the necessary contrast between the text and its background.

For example:

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Post » Wed Apr 25, 2012 12:04 am

For some reason, that hurts my eyes.
Zelda Gamekit (my project)

Example capxs I have made:
Zelda-Style Inventory
Zelda Hearts System

The unwritten "How do I" capx etiquette! Nearly always provide a capx of the problem you have, and try to isolate the problem and/or no capx above 10 MB. :)
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38
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19
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26
Posts: 438
Reputation: 16,581

Post » Fri Apr 27, 2012 7:34 am

Use one color font, no one gets impressed by gradient fonts
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