[QUOTE=Leaston] Thanks tomshreds for this thread. Between your questions and the many replies, I'm sold.
The enthusiasm and helpfulness of the community are just as important to me as the quality of the development environment itself. From what little I've seen so far, Construct 2 has both in spades.
I'll be buying a license this evening when I get home from work.
It's been a total pleasure!
Let me update you, since this thread, I built an almost complete game in three evenings straight. People here taught me everything I had to know to build what I wanted and this isn't something I've seen done in the past with C2 so it wasn't always straight simple hehe :-)
C2 is so freaking powerful, it's almost like programming but, without the complex physics and engine code. At first I was impressed by the demo's events, because it was a long list and it seemed complicated at the time. Now I've created multiple events sheet for combat, player movement, etc. The comments possibilities are also very useful to keep it clear and simple.
I've bought my license yesterday, unfortunately my paypal is being slow as hell, and I can't wait to have it.
It's been almost a week since I first used C2 and I tried some other engine before using C2, let me tell you as the other said to me: this is the way ever of creating original games, and the best part of it is : you can create whatever you want!
Welcome home! ;-) I can't wait to see what you'll do with it!