Some questions about C2

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Post » Wed Jun 12, 2013 10:16 pm

Hello forum!

i am about to buy C2 but i need some answers first :P

1. I only knowed MMF2's image editor first and it worked very well to draw
simple sprites and animations with the 1 Pixel brush.
i mean you can "pixel" your sprites but in C2 i cant pixel them the image editor reminds me of MS Paint :( ONLY when i resize the sprite to 16x16 i can pixel with 1 pixel and 100 hardness. But then the game looks like someone would put a blur filter on it its way too blew up :(

2. is there a way to export windows exe files in a standalone version ?


Thanks guys ! :)
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Post » Wed Jun 12, 2013 10:20 pm

For #1, I wouldn't use the build in editor to create sprites. Create them in an external program like GIMP, Photoship, etc.

2. Yes, using the Node-Webkit export allows you to create standalone apps for Windows and Mac destkop.
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Post » Wed Jun 12, 2013 10:22 pm

[QUOTE=ArcadEd] For #1, I wouldn't use the build in editor to create sprites. Create them in an external program like GIMP, Photoship, etc.
[/QUOTE] Yeah i could but i liked the editor in C2 much but theres only that thing what is annoying me :( why are my sprites so blured ?

[QUOTE=ArcadEd]
2. Yes, using the Node-Webkit export allows you to create standalone apps for Windows and Mac destkop.[/QUOTE]
it does not look so , there are alot dlls and stuff the exe needs :O
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Post » Wed Jun 12, 2013 10:22 pm

1. If you apply Pixel Rounding and Point Sampling on your project you should be able to resize without blurring. Keep in mind that C2's image editor is very basic, there are a variety of other dedicated tools out there that can do pixel art a lot better, which C2 can import very easily.

2. Node-webkit is a Chrome wrapper that acts like an exe. This comes with the paid version of C2.
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Post » Wed Jun 12, 2013 10:24 pm

[QUOTE=sqiddster] 1. If you apply Pixel Rounding and Point Sampling on your project you should be able to resize without blurring. Keep in mind that C2's image editor is very basic, there are a variety of other dedicated tools out there that can do pixel art a lot better, which C2 can import very easily.

[/QUOTE] well thank you for that information gonna check this out tomorrow at school


Also , what do you mean a chrome wrapper ? i will need chrome to start the exes ?
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Post » Wed Jun 12, 2013 10:26 pm

Oh i forgot to ask if theres a option to enable something like a GRID mode or smth in the Layout editor .
I mean to snap tiles ?
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Post » Wed Jun 12, 2013 10:47 pm

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Post » Wed Jun 12, 2013 11:14 pm

By a wrapper, I mean the 'guts' of the software is basically Chrome running your game, so performance will be like running the game in Chrome. However, to the user it looks just like a standalone exe.
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Post » Wed Jun 12, 2013 11:14 pm

The export to EXE is only in the paid version and uses node-webkit which basically takes your game and wraps it in a chromebrowser object. This allows it to work on Windows regardless of which browser you have installed as it basically embeds a browser in the EXE.
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