1. how does the timing of an event/action work
the reason why i ask, i have some troubles with bullet settings, some things should happen all at once, but there seem some delay between them, like doing bulletsettings i call a function to do multiple settings,and then after function set a sprite position to the bullet, there some time between them how should i make sure everything happens at the same time
could there be some problems with fast collision detection on multiple objects at once, i beginning to think that it sometimes skips some events or something, as my code works if you take one hit at a time, but when i do one big blowup some things are getting messed up
if you use for each object collision with object, it should do all the events for each object on collison should it?
i litrally got crazy today as i didnt get this to work
so i have an event where some sprites are counted as the same group, when destroyed, the count goes down like it should, but it nevers reaches 0, i want it to do this way so there can not be a mistake in collison detection, substracting from a var, it has to do with the condition gets false before reaching zero (i think), but why doesn't it gives zero as there are no matching events .. so 0!