1) Why does my event "Every 100 miliseconds - create smoke puff at missile" only create smoke puffs on one missile at a time? How can I get this to work for multiple missiles? I figure it should automatically..
2) Is there anyway to stop flashing an object besides waiting for it's duration to end? Say I want to flash an object for a duration of 9999999 (because the point at where the object stops flashing varies) There seems to be no way to do this.