Some questions

For questions about using Classic.

Post » Thu Apr 18, 2013 11:37 pm

I'm starting a game project that is going to be somewhat similar to "I wanna be the guy",only with a bit more features and more in depth.

Now I'm familiar with programming in basic and c++ but I am not familiar with this program.

I want there to be four objects, a spike facing right, left, up, and down. I want them to react so that when I step under the down spike it falls, above the up spike it rises, etc, etc. How would I go about doing this so that if I were to copy and paste four of the same type of spike, they wouldn't ALL move at the same time when I step in the zone of one of them.

I have one more very simple question and that is how can I get rid of the built in horizontal acceleration in the platform behavior. I want to move a set speed right when I press left or right and stop RIGHT when I let go.


Please if you have a solution or advice, let me know.
Thanks!
B
3
Posts: 11
Reputation: 372

Post » Fri Apr 19, 2013 11:02 am

1. Use system event - for each object, then pick the spikes.

2. You can set acceleration/deceleration very high or set them to 0 and using some actions to control them.
-add new action(player) - Platform - Movement - set x/y component motion.

or you can use custom movement behavior.poewar2013-04-19 12:26:52
B
7
S
2
G
1
Posts: 21
Reputation: 692

Post » Fri Apr 19, 2013 9:25 pm

Thanks for the help, I figured out my own way to use custom left and right movement.

Now To get simple spikes working
B
3
Posts: 11
Reputation: 372

Post » Tue May 14, 2013 11:33 pm

About the spikes... Koronello, did you try "if player X = spikes X -> spikes fall down" type of actions? I don't know about multiple instances, but in theory, it should work.
B
4
S
1
Posts: 28
Reputation: 435


Return to Help & Support using Construct Classic

Who is online

Users browsing this forum: No registered users and 1 guest