Some questions

Discussion and feedback on Construct 2

Post » Fri Jan 10, 2014 7:30 pm

[QUOTE=aolko]You know, opengl/directx doesn't require you to install drivers every freaking time[/QUOTE]

Actually, directx is notorious for not being backwards compatible with itself. For example, if you have dx10 installed, that doesn't mean you can can play dx9 games. You still need to install dx9.

More so, dx9 isn't even truly compatible with itself. There's a zillion different versions of it, most of them confusingly with the same version number, and because games rely on a dx version made at a specific date as later versions might make breaking changes, they make sure to install that version along with the game. That's why steam installs directx like every time you install a game. Sure, the computer might have dx9 installed, but does it have the RIGHT dx 9 installed?

[QUOTE=aolko][...]it extends, improves and rationalises the markup available for documents, and introduces markup and application programming interfaces (APIs) for complex web applications. For the same reasons, HTML5 is also a potential candidate for cross-platform mobile applications.[/QUOTE]

Games are applications. The definition of application (computing): "A program or piece of software designed and written to fulfill a particular purpose of the user." That purpose can include entertainment/gaming.

[QUOTE=aolko]Javascript on client computer might be disabled (for example due to a security reasons), what's next?[/QUOTE]

JavaScript is disabled in the browser, not as an entire computer setting. If you disable it in Firefox, it won't affect node webkit.Arima2014-01-10 19:32:59
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Post » Fri Jan 10, 2014 9:26 pm

I think this is getting into a native Exe vs HTML5 thread, which just does not make sense.

-first If scirra devs want to focus on HTML5 they have the right to do so.
-Also, native exe have their advantages, but HTML5 has too, and since desktop games are not the only ones to be sold, and since C2 can handle large games with html5 (slower, yeah, but not noticeable for most desktops games, and still better that CC does, since CC don't do the best job for that)
-I saw that you said that C2 was a poorly designed game maker program in the beginning, which it is not in our opinions, so I think your opinion will not change on that.


I think you are just trying to say "quit HTML5, it sucks, it should not exist in video games and desktop devs don't want it", but since desktop devs aren't the only ones on earth, and that C2 has HTML5 written about everywhere in the website, and since it does make html5 games (the problem is mostly mobile wise), I don't see a real problem.

Again I might be wrong on the point of this, but I think we are not going anywhere here, and if it is the case, I don't blame you, some other people seems to share that opinion.

Also doing an native exe exporter will take a lot of time I've read somewhere, which would be more of an issue that not having one IMOAphrodite2014-01-10 21:31:20
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Fri Jan 10, 2014 9:43 pm

[QUOTE=Aphrodite]
I think you are just trying to say "quit HTML5, it sucks, it should not exist in video games and desktop devs don't want it", but since desktop devs aren't the only ones on earth, and that C2 has HTML5 written about everywhere in the website, and since it does make html5 games (the problem is mostly mobile wise), I don't see a real problem.
[/QUOTE]

Then Ashley should make a version for desktop devs, it should be obvious by now
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Post » Fri Jan 10, 2014 9:48 pm

I'll second Aphrodite and others on that : construct 2 is an engine designed for the highly portable html5 tech. It's also a tool developed by two people mainly (if I'm correct, the third one takes care of the website and community ?), so you cannot expect them to build and maintain multiple native exporters and expand the tool fast as well.

Anyway, if the tool doesn't work for you, you should try to find another engine designed specifically for your needs. Although I really like the efficiency of construct on small projects, I wouldn't trade unity for it on bigger desktop projects.

Cheers,
Nathan
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