Some sort of quality/resolution toggle

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Post » Mon Apr 08, 2013 1:06 am

I have found that my game gets pretty good performance boosts on weaker computers by halving or quartering the resolution of my sprites.

So is there a good way to have a sort of high/low quality toggle for the player to swap between different versions of different sprites like that?
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Post » Tue Apr 09, 2013 2:14 am

Would it work to set the different resolution versions of my sprites as different frames, and then when I want to swap between the resolutions I just swap between frames? Or would there still be a performance hit for just having the high res versions loaded in the other frame?

I'll do some tests and see if it works.
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