some suggestions for construct

Discussion and feedback on Construct 2

Post » Fri Apr 18, 2014 11:55 pm

Alright, I just tried SplinePath, and it seems I can't edit the path in the editor. MMF and GM both had a drag and drop interface for "drawing" the path. But it seems there is no way to do that here? Do I really truly have to define everything in the event editor, point by point? In MMF, I usually use this for bosses, that move all around the screen. It would be VERY helpful to actually be able to SEE where the boss is gonna go while looking at the layout in the editor, with all the platforms and other objects, while seeing the boss positioned in the layout at the starting point. In MMF I simply draw the path, then tell it to not be moving at start, after the dialog when the battle begins, I tell it to start moving. Or I can simply set the speed (this is kinda hard to explain in detail).
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Post » Fri Apr 18, 2014 11:58 pm

Fimbul wrote:
DialgaBrite wrote:I am sorry if I did anything in that other topic that was perceived as mean

We frequently have topics like the one you saw. Forum regulars quickly become tired, I hope you can see why. Some of them are made by people we respect, and when that happens we have a civilized discourse. When some new guy with 2 posts comes here and starts bashing, I have a lot less patience.


Again, I am sorry if I did anything that was perceived as mean. However I still think that if you have nothing nice to say, then say nothing at all. Even if the other person is wrong. I assume you have heard sayings such as that, right?

And for the record, I CAN see why. As long as people try their best to be plesant in all circumstances, then I guess everything is fine. :)
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Post » Sat Apr 19, 2014 1:04 am

I know that kind of path behavior do makes some things easier. However, if you'd spend some more time with C2, you could actually make boss patterns better, then if only using predefined path. You basically create graphical nodes, and events to what boss does once he gets to particular node. In those events you can include players state, so boss can respond to that and decide which node he's going to move next, which makes fights much less predictable, kind of Megaman style for example.
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Post » Sat Apr 19, 2014 2:04 am

I thought of some new suggestions. They involve the animation editor.
I want the ability to import an animated gif and turn it into an animation.
I also want the ability to copy and paste frames, including from one animation to another.
MMF had these things.
Since I have been exploring construct a little more, I have noticed quite a number of small things that are better in it than in MMF. for example, the "ping pong" thing in the animation editor. It's those little touches that make it better. However, there are also some little touches MMF has that construct doesn't.

While I was typing this I thought of something else. The ability to do something to a frame such as rotate it, colorize it, scale it, etc, and have it automatically create the frames for it to animate such an effect using the number of frames you choose. Game Maker is VERY superior in this aspect. MMF has a little bit of it, but not as much as GM.


Finally, I want to praise construct on the fact that you don't have to copy and paste every object into every frame. I had an MMF game with like 32 frames, each with the player object in them. After the fact I decided to give her more animations, and I had to paste them onto the player object on every frigging frame! It was so annoying! I really would however, like the ability to import an animated gif. I import pokemon graphics with hundreds of frames quite a lot.
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Post » Sat Apr 19, 2014 10:26 am

DialgaBrite wrote:I thought of some new suggestions. They involve the animation editor.
I want the ability to import an animated gif and turn it into an animation.
I also want the ability to copy and paste frames, including from one animation to another.
MMF had these things.
Since I have been exploring construct a little more, I have noticed quite a number of small things that are better in it than in MMF. for example, the "ping pong" thing in the animation editor. It's those little touches that make it better. However, there are also some little touches MMF has that construct doesn't.

While I was typing this I thought of something else. The ability to do something to a frame such as rotate it, colorize it, scale it, etc, and have it automatically create the frames for it to animate such an effect using the number of frames you choose. Game Maker is VERY superior in this aspect. MMF has a little bit of it, but not as much as GM.


Finally, I want to praise construct on the fact that you don't have to copy and paste every object into every frame. I had an MMF game with like 32 frames, each with the player object in them. After the fact I decided to give her more animations, and I had to paste them onto the player object on every frigging frame!


I suggest you read the manual here, here.
I suggest you familirize yourself with the software and plugins and tools as so far all your suggestions can already be done.
Have a look here, here, here

Remember: This is a game building engine, not a image editor/animation maker - for these you have external tools.
Other softwares try to be everything to everyone, and they loose sight of there core functionality.
Construct 2 is a game building engine, it has core updates almost weekly (unmatched by competitor products) because C2 understands that there are better external softwares for the job.
Have a look at the links I gave. Spend time building the examples found within the software. Click new and browse down the list to all the examples etc.
Learn your toolset, and build awesome games. The biggest issue that faces you is lack of knoweledge. Remember, in life, you have to be both the student, and the teacher - go teach yourself by using the awesome resources available. Oh, just found this.

Stick to learning this amazing software - devote an hour a day for 90 days. Then come back here, and offer your suggestions based on your experience (because at the moment you don't have much).
Also, when you get stuck, which you will - I garentee it, this community are very helpful as long as you show (you are willing to learn, you have tried and failed a few times, you can offer up proof of your attempts, are open to being pushed to grow your understanding a little, etc etc)

I prefered GM in the beginning, but realized it was only because I was used to it. Now after spending a considerable amount of time on C2, I can say, I prefer how c2 handles things. Give it some time, takes a fair amount to get used to something. I have no doubt it will grow on you too :lol:

It was so annoying! I really would however, like the ability to import an animated gif. I import pokemon graphics with hundreds of frames quite a lot.

Photoshop unpacks the image perfectly and you can use a better software to get it game ready. Hundreds of frames is not recommended - try spriter or anime studio.
Your game is going to use to many resources, run out of mem or cpu.

And be carefull. Those graphics are copyrighted. Unless you have permission, you can't use it. Stay away from gifs, unless you have made them yourself.
You think you can do these things, but you can't, Nemo!
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Post » Sat Apr 19, 2014 1:04 pm

DUTOIT wrote:
DialgaBrite wrote:I thought of some new suggestions. They involve the animation editor.
I want the ability to import an animated gif and turn it into an animation.
I also want the ability to copy and paste frames, including from one animation to another.
MMF had these things.
Since I have been exploring construct a little more, I have noticed quite a number of small things that are better in it than in MMF. for example, the "ping pong" thing in the animation editor. It's those little touches that make it better. However, there are also some little touches MMF has that construct doesn't.

While I was typing this I thought of something else. The ability to do something to a frame such as rotate it, colorize it, scale it, etc, and have it automatically create the frames for it to animate such an effect using the number of frames you choose. Game Maker is VERY superior in this aspect. MMF has a little bit of it, but not as much as GM.


Finally, I want to praise construct on the fact that you don't have to copy and paste every object into every frame. I had an MMF game with like 32 frames, each with the player object in them. After the fact I decided to give her more animations, and I had to paste them onto the player object on every frigging frame!


I suggest you read the manual here, here.
I suggest you familirize yourself with the software and plugins and tools as so far all your suggestions can already be done.
Have a look here, here, here

Remember: This is a game building engine, not a image editor/animation maker - for these you have external tools.
Other softwares try to be everything to everyone, and they loose sight of there core functionality.
Construct 2 is a game building engine, it has core updates almost weekly (unmatched by competitor products) because C2 understands that there are better external softwares for the job.
Have a look at the links I gave. Spend time building the examples found within the software. Click new and browse down the list to all the examples etc.
Learn your toolset, and build awesome games. The biggest issue that faces you is lack of knoweledge. Remember, in life, you have to be both the student, and the teacher - go teach yourself by using the awesome resources available. Oh, just found this.

Stick to learning this amazing software - devote an hour a day for 90 days. Then come back here, and offer your suggestions based on your experience (because at the moment you don't have much).
Also, when you get stuck, which you will - I garentee it, this community are very helpful as long as you show (you are willing to learn, you have tried and failed a few times, you can offer up proof of your attempts, are open to being pushed to grow your understanding a little, etc etc)

I prefered GM in the beginning, but realized it was only because I was used to it. Now after spending a considerable amount of time on C2, I can say, I prefer how c2 handles things. Give it some time, takes a fair amount to get used to something. I have no doubt it will grow on you too :lol:

It was so annoying! I really would however, like the ability to import an animated gif. I import pokemon graphics with hundreds of frames quite a lot.

Photoshop unpacks the image perfectly and you can use a better software to get it game ready. Hundreds of frames is not recommended - try spriter or anime studio.
Your game is going to use to many resources, run out of mem or cpu.

And be carefull. Those graphics are copyrighted. Unless you have permission, you can't use it. Stay away from gifs, unless you have made them yourself.



Actually, I read the fabulous manual, did you read my badges? Those links say nothing about copying and pasting frames from one animation to another, and a sprite strip/sheet is a different thing from a gif. I am not as inexperienced as you think, you just got a bad vibe from me in that other topic. I already apologized, okay?
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Post » Sat Apr 19, 2014 1:19 pm

You can import animations from tiles.
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Post » Sat Apr 19, 2014 1:25 pm

megatronx wrote:You can import animations from tiles.

I'm not sure what that means. Would you mind explaining what you mean by tiles? All I know is that my games usually use pokemon sprites as enemies, their animations have 100+ frames, I can import them just fine as a gif in MMF, and no, it doesn't cause lag. Also, cuck fopyright. I'm not selling anything (that last bit was a reply to the guy who posted before you, megatronx).
Last edited by DialgaBrite on Sat Apr 19, 2014 1:28 pm, edited 1 time in total.
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Post » Sat Apr 19, 2014 1:27 pm

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Post » Sat Apr 19, 2014 1:30 pm

DialgaBrite wrote:Actually, I read the fabulous manual, did you read my badges? Those links say nothing about copying and pasting frames from one animation to another, and a sprite strip/sheet is a different thing from a gif. I am not as inexperienced as you think, you just got a bad vibe from me in that other topic. I already apologized, okay?


Straight from the manual:
Right-click a space in the animation frames bar for the following options:

Add frame Add a new blank animation frame to the end of the sequence.
Duplicate last frame Make a copy of the last animation frame and add it to the end of the sequence.
Reverse frames Reverse the order of all the frames in the animation.
Import frames Opens a dialog to select one or more image files from disk. All the selected image files are added as animation frames.
Import sprite strip Import a sprite strip or tileset, where a single image contains a number of animation frames aligned to a grid. This is done with the Import Sprite Strip dialog.
Reload files from disk Reload all the images from the project folder. This is useful if you have edited the images in the project folder while Construct 2 is open and want Construct 2 to recognise the changes. (This option is disabled if you're not using a project folder.)
Thumbnail size Adjust the size of the thumbnail icons of each frame in the bar.


As megatronx says you can import animations from tiles. Both tutorials will guide you through it.
and yes, I got a bad vibe from your previous post, and as you can see I am still trying to help you, even though I got a bad vibe.
And according to your badges, now that you bring them up - you haven't even read 20 pages of the manual. :oops:
Be careful, copyright doesn't only apply to selling. It is in using, and even worse is giving away other peoples artwork for free. Just a heads up, and warning.
Last edited by DUTOIT on Sat Apr 19, 2014 1:37 pm, edited 2 times in total.
You think you can do these things, but you can't, Nemo!
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