Some Web Games I've made with C2

Show us your works in progress and request feedback

Post » Fri Jan 02, 2015 3:00 pm

Hey guys,

I just thought I would post a few games my ADHD self has been working on. Most of them are done as far the gears go, but still need more graphics,sounds, bug testing, and content.

NinjaSnap:
This is a physics game build toward the mobile platform. I still have to add some context sensitive camera zooming and add more graphics and levels. But most of the base components are done.
http://simple-distractions.com/NinjaSnap/

CynicRPG:

This is a Dystopian Zelda-Pinball hybrid. An experiment with top-down stealth/action gameplay.
http://simple-distractions.com/CynicRPG/

Super:
This is the game I am "mostly" working on. It's a superhero roguelike, played in the platform style. It still needs a lot of work, and is constantly being tweeked... but it's pretty fun to jaunt around in.
http://simple-distractions.com/Super/

Let me know what you think. I'm curious what some peoples reactions are to some of the play-styles.

Thanks!
-Jeff
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Post » Mon Jan 05, 2015 11:40 pm

hahahaha really funny games!
NinjaSnap: I like it, because it is a short one. But that's just my personal taste. There are 2 things i would criticize, 1) I didn't know when it was finished, at the end there was only this other ninja left, did I win? and 2) it took me some time till I found out that this power bar is working in the other direction. I was used to start at the character and push it as far as I want, but here it was the other way around, I hope you get what I mean. :-)

CynicRPG: I haven't had enough time, but it looks awesome! Very intuitive.

Super: Reminded me a lot of GTA, because you can work, go to hospital, you've got these stars etc. I was just a bit confused by all the boxes and things lying around, like the doors you can't use and boxes above etc., maybe I played too much SuperMario, but when I see boxes... I want to destroy them!

Cheers, Julia :-)
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Post » Thu Jan 08, 2015 3:12 am

@Julia:

Hey sorry about the late reply. I've been working like crazy this week. Thanks a lot for those comments. It was just the type of feedback I was hoping for.

NinjaSnap: I'll create instructions for the goal (currently, it's just to kill all of the non patrolling ninjas), and for the "Snapping". I must have forgot to create some instruction in the Dojo. Originally, the snap did work in the way you were used too. But I found that on mobile devices, my fingers got in the way when I tried to do trickier maneuvers. Maybe I'll add an option to do the snapping both ways.

CynicRPG: Let me know what you think. It's really just a shell of a game at the moment. But I got pretty far on some of the content.

Super: I'm not sure what you mean by boxes. But, I think this means I need art lessons in pixel land. lol. However, I will say that I plan on making the "Cleaner/Janitor" character do a lot of collecting tools, while ground pounding rats below, and breaking boxes of sorts with perhaps some power-ups hidden inside. :D

Thanks again for the comments. They were much appreciated!

-Jeff

EDIT: Clarity.
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