something wrong with timescale & physics

Bugs will be moved here once resolved.

Post » Sun May 27, 2012 3:48 pm

I think this is not a bug but time scale is not compatible with the environment. Play and try fire sond in gravity field with low tempo and hight tempo.

Explosive behaves differently. I use in event sheet- When explosives overlapping blue grav field of planet > apply impulse 0.001 towards his planet. So simple physics action changes in other timescale

http://dl.dropbox.com/u/44710358/W%20stron%C4%99%20s%C5%82o%C5%84ca/index.html

For example when explosive overlapping Jupiters grav field in 8x tempo(0.8 timescale) explosive cant escape but when i switch tempo to 2x explosive quietly passes through a field of gravitydelgado2012-05-27 15:51:51
B
94
S
19
G
34
Posts: 1,840
Reputation: 27,988

Post » Mon May 28, 2012 2:14 pm

Please see How to report bugs, we need a .capx not an exported project.

Note that Physics by default does not support timescaling - see the tutorial Delta-time and framerate independence for more information. Is that the problem?
Scirra Founder
B
359
S
214
G
72
Posts: 22,952
Reputation: 178,630

Post » Wed May 30, 2012 12:04 am

@Ashley this is game capx. Post here if you already downloaded this
http://dl.dropbox.com/u/44710358/W%20STRON%C4%98%20S%C5%81O%C5%83CA%2015%20batalia/W%20STRON%C4%98%20S%C5%81O%C5%83CA%2015%20batalia/wss.capx
B
94
S
19
G
34
Posts: 1,840
Reputation: 27,988


Return to Closed bugs

Who is online

Users browsing this forum: No registered users and 2 guests