Sonic Adventure 2 Chao Garden..

Discuss game development design and post your game ideas

Post » Wed May 18, 2016 3:45 pm

I always wanted to replicate something like the chao garden from the adventure sonic titles in a game, you guys think that's possible in construct 2? or coding would be a necessity?
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Post » Sun May 29, 2016 1:11 am

What elements of the game are you looking to replicate? You won't be able to make a 3D world but it will be possible to replicate some of the systems from the game as long as they work in 2D.
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Post » Sun May 29, 2016 11:07 pm

plinkie wrote:What elements of the game are you looking to replicate? You won't be able to make a 3D world but it will be possible to replicate some of the systems from the game as long as they work in 2D.

Just the Chao garden system simplified in 2D, like a monster raising system.
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Post » Mon May 30, 2016 1:32 am

I think it's more than possible to do, but you may have to be more specific. It narrows it down a lot, but a 'creature raising system' is still pretty vague, in my opinion.

You might want to specifically tell us what you are looking to emulate in terms of a feature list, such as creature stats, some sort of transformation/growth system (like, I mean Pokemon, Digimon, etc, if you catch my drift)
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Mon May 30, 2016 9:36 pm

LaDestitute wrote:I think it's more than possible to do, but you may have to be more specific. It narrows it down a lot, but a 'creature raising system' is still pretty vague, in my opinion.

You might want to specifically tell us what you are looking to emulate in terms of a feature list, such as creature stats, some sort of transformation/growth system (like, I mean Pokemon, Digimon, etc, if you catch my drift)

Creatures stats,
Items to be given to the creatures to upgrade those stats
& an evolution system for when the creature reaches those certain stats.
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Post » Mon May 30, 2016 11:08 pm

Yeah you can always store stats
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Post » Wed Jun 01, 2016 2:01 am

If you learn some basic array knowledge, all of this is very doable, and in fact easy.
I sort of have items down pat too, but not so sure about form changes. That may require some thought, at least for how to figure it out myself.

(sorry for the late reply)
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Wed Jun 01, 2016 8:08 pm

LaDestitute wrote:If you learn some basic array knowledge, all of this is very doable, and in fact easy.
I sort of have items down pat too, but not so sure about form changes. That may require some thought, at least for how to figure it out myself.

(sorry for the late reply)

Hm, ok great! Thanks for the info. And I mean the change would be pretty simple I think. Like once the stats reach a certain level just have them jump, and then change the Sprite. I would think
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Post » Wed Jun 01, 2016 8:09 pm

plinkie wrote:Yeah you can always store stats

Good, thank you so much!
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