[quote="QuaziGNRLnose":48603oot]i just set width to a negative or positive to mirror my sprite., something like when its facing left set width to abs(.width)*-1 and when its facing right to abs(.width). you dont have to waste any extra memory either!!![/quote:48603oot]
That's a pretty clever solution, it would save me half my animations . Though in conjunction with the Angle 0 method I suppose it would have to be height instead of width.
And a little off-topic, but I ran one of my Vert caps earlier and it ran fine . I guess whatever broke it got fixed while I wasn't looking.