So I had an idea for this game. Basically, it's a platformer.
I wanted to give the character a Homing Attack, just like Sonic's.
Initially, I thought of something like this:
Keyboard: On [jump button] pressed
Player: Platform is NOT on floor
-> Set Platform Vector Y to 0
-> Set Platform Vector X to [some number]
Of course, I'm verifying which side is the player looking at.
Thing is, whatever the number I use on the Vector X the character goes just a bit to the left (or right), to the point I'm currently using 40000 :P
The Y Vector to 0 is working fine though.
This event probably doesn't work when the platformer is not on the floor.
Thanks in advance :)