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Post » Sun Feb 26, 2012 11:12 am

Oops,
Construct 2 Classic,
I would like to ask the moderator to move the topic to the appropriate forum...Dima1112012-02-26 11:13:13
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Post » Sun Feb 26, 2012 1:30 pm

Can you post your .cap?

Also, how many objects are using the RTS behavior? All 50 from Hero + 50 from Enemy? This could be the problem: Pathfinding 100 objects may be very intense!
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Post » Sun Feb 26, 2012 9:49 pm

Here it is
http://files.mail.ru/V2PVA7

Only 1 has RTS behahaviour. Others are linked over.
It seems that I have found the troubleshot - this is in formulas - I used 3 levels sqrt functions 1 of the gun rate, 1 of the hit probability, 1 of the aim choice possibility. The third in the second and the both in the first. And all for each gun. I need to make something more simple.

In that cap they are removed - and everythig works perfectly.Dima1112012-02-26 21:58:19
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Post » Tue Feb 28, 2012 11:13 pm

Here is one more question

I have let's say 4 sprites. I want them to keep the distance that is defined originally from each other and to follow srictly the way of the leader. Is it possible to model in construct?

http://files.mail.ru/WMUPM1

In that my take inspite of the same speed they cut angles when the leader is turning and are grouping. Dima1112012-02-28 23:16:48
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