Soul Soldier

Show us your completed creations made in Construct 2

Post » Tue Jan 07, 2014 2:26 am

Wow, after seeing all the great work here I'm a little intimidated but you guys always keep it real and that's what pushes people to make better games so here's mine.

Soul Soldier

TEST HERE

Still very much in the creation phase I have more graphics and sound to add but your thoughts & feedback are very welcome.

Thank youALLMarkMade2014-01-07 23:15:00
Check out my latest game RAPID-TAPIT. Get your Fingercise on with this one. A steady Tap is all you need to score points. Lift a finger and see what you can do...

Image

ALLMarkMade Designs
B
32
S
15
G
3
Posts: 356
Reputation: 5,269

Post » Fri Jan 10, 2014 9:13 am

I don't know if those are your but graphics seem quite nice. You may think about adapting your characters and story to a vertical shooter. Personally i don't like those kind of top down shooters, it very hard for me :P

Keep working.
B
21
S
4
G
4
Posts: 161
Reputation: 3,803

Post » Fri Jan 10, 2014 3:19 pm

@ONUR - Well thank you any way I appreciate your opinion. The goal is to do a top down shooter game. And while I know it's not for everyone, neither are the other kinds. It's a preference so I understand...

Yes, I made most of the graphics (The ones with the round helmets yes.) They all will be converted over to characters I'll make especially for the other levels.

Thanks for checking it out.
Check out my latest game RAPID-TAPIT. Get your Fingercise on with this one. A steady Tap is all you need to score points. Lift a finger and see what you can do...

Image

ALLMarkMade Designs
B
32
S
15
G
3
Posts: 356
Reputation: 5,269

Post » Fri Jan 10, 2014 9:44 pm

i'd say you're off to a flying start, the game plays well. I only have one bit of small criticism, though.

When the player moves, he automatically aims in the direction he's moving. It makes it difficult to shoot at enemies when you're back-pedaling (which is 90% of the time in these kinds of games). If you could make it so that the player always aims at the cursor, it'd make it easier to control.

But like I said, great start!
B
15
S
4
G
1
Posts: 169
Reputation: 2,179

Post » Fri Jan 10, 2014 10:57 pm

@RandomFellow - He's set to follow the cursor to aim or maybe you're meaning something else. I'm coachable so if you know of something better I'd love to give that a try.

Let me know and thanks for taking the time to look it over I appreciate it.
Check out my latest game RAPID-TAPIT. Get your Fingercise on with this one. A steady Tap is all you need to score points. Lift a finger and see what you can do...

Image

ALLMarkMade Designs
B
32
S
15
G
3
Posts: 356
Reputation: 5,269

Post » Sat Jan 11, 2014 4:25 am

@AllMarkmade

No worries, mate. Whenever the arrow keys were held down, the player points in the direction the arrow keys are held and not the direction the cursor is pointing. It could be how the "on key pressed" event is set up (when left is pressed --> point player to the left, etc).
B
15
S
4
G
1
Posts: 169
Reputation: 2,179

Post » Sat Jan 11, 2014 12:38 pm

@RandomFellow - Ohhhh Ok thanks, I like that ides I will give it a try.

Thanks
Check out my latest game RAPID-TAPIT. Get your Fingercise on with this one. A steady Tap is all you need to score points. Lift a finger and see what you can do...

Image

ALLMarkMade Designs
B
32
S
15
G
3
Posts: 356
Reputation: 5,269


Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 4 guests