sound and coconjs

Get help using Construct 2

Post » Thu Mar 21, 2013 8:17 pm

I have a problem when using coconjs THROUGH construct, I can not hear any sound and all are in. Ogg with his tag. I will say that is cocoonjs problem and I will cleanse their hands, but you can not give a free service to ensure proper operation.

Anyone know how to fix it?
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Post » Thu Mar 21, 2013 9:06 pm

I have not had this problem with cocoon. Are you importing the sound files into your project as wav 44khz? When you do, C2 will convert into three different formats for maximum compatibility.

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Post » Fri Mar 22, 2013 10:25 am

@bon4ire
Honestly only imported ogg files without noticing the khz. I thought it only supported ogg, I try to "wav"?
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Post » Fri Mar 22, 2013 11:30 am

Here's more information about audio in the manual:

https://www.scirra.com/manual/52/import-audio
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Post » Fri Mar 22, 2013 1:44 pm

You just put .m4a version in media folder (dont remove .ogg version) with same name.It should work.guero2013-03-22 13:45:44
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