sound confusion help.

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Post » Wed Oct 22, 2014 2:05 am

I have a fireball being shot from another part of the level and the sound of it is still being played no matter where I am in the level. So my question is: how do I keep the sound from playing when I'm not near the source.
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Post » Wed Oct 22, 2014 2:08 am

did you stop the audio when go to another level ?
"If you want to move a mountain tomorrow, you should start by lifting stones today."
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Post » Wed Oct 22, 2014 2:14 am

The fireballs are only in the second level so far. I only stop some music at te end of the level. Are you understanding what i need help with. I don't know how to explain this problem any further. LOL. Sorrry.
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Post » Wed Oct 22, 2014 2:20 am

oh, sorry..
then maybe you can compare the distance between the fireball and it's source, using "distance()" expression
"If you want to move a mountain tomorrow, you should start by lifting stones today."
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Post » Wed Oct 22, 2014 7:03 pm

It's like, I'm at the start of the level, and the fireball is being shot from a small cannon from the very bottom of the level and the sound of the lava being shot is being played whether or not i'm Near the cannon or the fireball.
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Post » Wed Oct 22, 2014 10:14 pm

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