Sound Effect Maker SFXR

New releases and general discussions.

Post » Thu Jul 29, 2010 3:34 pm

Is your game missing sounds for blowing up aliens, destroying cats, or even collecting power shards?
Well not anymore,
Thanks to [u:26uxwhcj]DrPetter[/u:26uxwhcj]'s completely free program SFXR!



His website.
[url:26uxwhcj]http://www.drpetter.se/project_sfxr.html[/url:26uxwhcj]


[size=85:26uxwhcj]Thanks to Tokinsom for showing me this : P[/size:26uxwhcj]
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Post » Thu Jul 29, 2010 3:49 pm

Very nice find. Reminds of the sound effects from the 80's :D
If your vision so exceeds your ability, then look to something closer.
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Post » Thu Jul 29, 2010 4:26 pm

[quote="zenox98":3ssofwxi]80's :D[/quote:3ssofwxi]
Yeah those great 8bit sounds :]
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Post » Thu Jul 29, 2010 5:26 pm

This is like the third thread about it, and yes he made a few other things like Musagi, and a 3d modeler.
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Post » Thu Jul 29, 2010 5:37 pm

Oh woops :lol:
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Post » Sat Jul 31, 2010 2:44 pm

I use this myself, it's a very nice program. Simple and easy to use, but at the same time customizable. I've been able to create every single retro-style sound I imagined.
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Post » Sat Jul 31, 2010 9:06 pm

Very simple and powerfull program :)

Here's Flash version: http://freegamer.blogspot.com/2010/02/g ... flash.html
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Post » Sat Jul 31, 2010 10:45 pm

Come to think of it somebody could make something like that for Construct in a plugin form.
Imagine instead of wavs you simply generate the sound on the fly.
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Post » Sun Aug 01, 2010 12:36 am

[quote="newt":hstuskwl]Come to think of it somebody could make something like that for Construct in a plugin form.
Imagine instead of wavs you simply generate the sound on the fly.[/quote:hstuskwl]

Now THIS would be awesome.... who wants to do it? :P
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Post » Sun Aug 01, 2010 4:12 am

Well you can do that now.... via Python.
[url:i43o8p5s]http://sndobj.sourceforge.net/[/url:i43o8p5s]
Course a plug would be nice.
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