Sound file sizes/type for Cocoonjs Export

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Post » Wed May 15, 2013 11:32 pm

I was wondering what kind of sound file is mainly used for generic apps for mobile phones, as in .wav,.ogg, or .mp3. I realized wave files get as large as 40mb for a 5 minuit soundtrack so I was wondering if anyone had any ideas on what format to use.

Also is it ok to remove the .wav files? Or will I have more sound issues if its not there?

I'd appreciate some inputretrodude2013-05-15 23:33:14
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Post » Thu May 16, 2013 2:32 am

Construct 2 dual-encodes all .wav files you import to both AAC (.m4a) and Ogg Vorbis (.ogg) to cover all platforms. If you export to a platform that definitely supports one format (e.g. Chrome Web Store packaged app, which definitely uses Chrome which supports Ogg Vorbis) then it will only export one set of files. Construct 2 never exports the .wav files.
Scirra Founder
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Post » Thu May 16, 2013 2:47 pm

@Ashley

Oh alright, I appreciate the response
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