Sound format for NW.js

Discussion and feedback on Construct 2

Post » Tue May 19, 2015 12:52 pm

When C2 imports audio it imports in 2 different audio formats to support different browsers (m4a and ogg). But as NW.js is based on Chrome engine, can I delete m4a and leave only ogg?
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Post » Tue May 19, 2015 2:56 pm

this is a good question.. I would like to know the answer as well. But I have a feeling that the m4a files are not loaded into memory, so it would only effect the installation size and not impact the game at all.
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Post » Tue May 19, 2015 8:10 pm

M4a files won't be exported at all with nw.js, so it does not change anything AFAIK.
Game design is all about decomposing the core of your game so it becomes simple instructions.
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