I've seen there are some sound issues with cocoon, however I haven't
found a solution to my particular problem. I have a character set to play
a looping footstep noise when running, on land, and all that good stuff.
It works in the regular browser preview perfectly. When I preview in cocoon launcher, the loops don't stop playing, even when I move on to the next layout. Does cocoon not respond well to the Stop "audio" action? Any ideas on how to get around this?