Sound not working on iOS 10

Bugs will be moved here once resolved.

Post » Sat Oct 29, 2016 12:51 am

its not the firts time we have a problem with sound in iOS before, looks like they always change how the audio works, i really need this bug fix asap :( :(
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Post » Sat Oct 29, 2016 9:26 pm

i am having the same exact issue with an iphone 6 :(
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Post » Tue Nov 01, 2016 4:02 am

Guys, @Silverforce already figured out the problem here, its not a full fix but hey, at least we have sounds now

ios-wkwebview-xdk-music-crash-quot-servers-already-up-quot-error_t183522
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Post » Tue Nov 22, 2016 12:31 pm

Tested on an iPhone 5S with iOS 10.1.1 and it worked fine. It starts playing audio right away. I built the .capx in the original report with PhoneGap Build using WKWebView. So as far as I can see, it works on iPhone, and it works on iOS 10.
Scirra Founder
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Post » Tue Nov 22, 2016 1:33 pm

Thanks for testing @Ashley.

We're still not getting any audio :( But after our last iOS update (10.1.1) just a few days ago, we're not getting call or text alert audio anymore either. So who knows with iOS these day.

But thanks again for trying :)
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Post » Fri Nov 25, 2016 7:27 pm

I just host my html5 game and try to run in iPhone 6 Plus with iOS 10.1.1 but sound is not working. Also the sound working on PC with chrome and Firefox. I also tried with chrome and Firefox in the iPhone and still get the same result.
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Post » Thu Jan 05, 2017 6:08 pm

Same issue here, no audio on iOS 10.2 / iPad air
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Post » Sat Jan 14, 2017 1:55 pm

i have the same issue. When you put the app in background and then foreground again, there is no more music:
https://itunes.apple.com/us/app/roundx/id1077671798
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Post » Tue May 16, 2017 9:43 am

Have been struggling with the same problem, some how i add a simple button requiring user to touch the screen before events triggering the sound effect, it can play sound now. Using Ipad air 2 IOS 10.3.2
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