Sound problem in iOS with WKWebView

Discussion and feedback on Construct 2

Post » Tue May 10, 2016 4:03 pm

Hi!

When I use WKWebView in my game, I don't hear any sound in my game until I leave my game and then focus on it back. After I'm back in focus on my game all the sounds work well. But if I don't use WKWebView I can hear the sounds right when my game starts! (I'd prefer to use WKWebView because of difference in performance)

What can be the problem?

All my sounds are in "Sound" folder, "Preload sounds" is "Yes", "Pause on unfocus" is "Yes"

I run C 277 and Intel XDK 3240 with CLI 4.5.1 and Cordova WKWebView Engine 1.0.2

Thank you in advance
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Post » Sun May 15, 2016 8:23 am

@Ashley, do you have an idea what cam be the problem?
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Post » Sun May 15, 2016 10:15 am

I don't know, it worked the last time I tested it. There is very little I can do to help without a .capx or fully including everything from the bug report guidelines.
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Post » Mon May 16, 2016 8:12 am

@Ashley, I've send you the .capx to [email protected]
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Post » Mon May 16, 2016 10:36 am

I would recommend making a bug report to the Bugs forum with a public .capx file. The guidelines describe why that is more useful and how sharing a private .capx usually makes fixing the bug more difficult.
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Post » Tue May 17, 2016 8:38 am

Last edited by olkina on Wed May 18, 2016 9:20 am, edited 1 time in total.
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Post » Tue May 17, 2016 8:38 am

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